so you could witness it with your own eyes ! Neumi5694: I didn't believe it at first, but the GOG version does not recognize my gamepad indeed which works with about every other game, while the Epic version runs just fine. i dunno if there is any hope for us though The issue on Quantic Dreams, on the other hand, is that they seems to be lazy clueless people who dont know jack crap about correct Win OS's api and built-in system components or such peripherals as simple as xinput game controllers, and preferred to rely entirely on steam's frameworks of features and components, like a crutch, for their halfbaked PC ports when they stepped outside their dream cavern of sonystuff and discovered that a whole real world existed outside of it :)ĪS it seems obvious we cant expect QD to ever invest a mere dollar or minute of time and human ressource to do proper controller recognition and management on current OS for PC, i guess all the work for correcting the issue would fall upon GOG's shoulders instead. So a solution on GOg's side would be to make the game free from this steam architecture's fragments and propose a gog port that works the same as the epic one The issue on GOG's side seems to be trying to stand as a niche alternative to steam while still regularly depending on steam's dll librairies or keeping uncleansed portions of stea architecture in game, while missing themselves key components to avoid said dll from failing to work (and bringing their own gog ports of games down with it)
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